(First appeared in ToyBook, USA, Feb 2018 issue.)CES 208 Article TOYBOOK Feb 2018 issue page 1
CES 2018 Article TOYBOOK Feb 2018 issue pg 2
THE 2018 KAPI AWARD WINNERS ARE:
Selected each year, from hundreds of entries and new Tech products, designed for kids, ages birth to 14 years. The esteemed international judges review and debate the best of the best across multiple categories. This year’s winners include new-comers and veterans. See the list below and go to www.kapiawards.com for photos and more information, on each product.
Honorable Mentions go to Elfkin for creating a personal robot that includes a voice-activated messaging system that’s safe for young children and Dynepic for iOkids, a woman, and veteran owned company, creating an aggregated safe entertainment environment for kids.
Reyne Rice, Judge & Presenter at CES 2018: Kids at Play Innovations (KAPI) Awards: January 10th, 2018. Las Vegas, Nevada
What are the KAPi Awards? The 9th Annual KAPi (Kids at Play Interactive) Awards celebrates excellence in children’s media, presenting awards to some of the most deserving people and products in the kids’ tech industry. The KAPi prize identifies children’s technology products that raise the bar for innovation and excellence during the past 12 months.
Who selects the winners? Our panel of distinguished judges, representing all facets of the kids’ media business, engage in a series of conversations via phone and email to determine what the characteristics of good kids’ digital play should be and which nominated products are most deserving. http://kapiawards.com/faq-2/
Additional inquiries should be sent to:
Tonda Bunge Sellers, Producer
Greetings Toy, Games & Toy Tech fans! Thanks for visiting my newly updated website!
So what’s new with me? I’m excited to bring you the latest news on what’s happening at Key ToyFairs and events in North America, and across the global world of Toys & Games, Kids & Family technology, Entertainment & Licensing. I am constantly on the lookout for new trends and products that affect kids and families with the “Trickle Down Effect” (What is happening now in adult products, will trickle down to kids products within the next 12 to 18 months, or before!) Kids toys have never been more fun, interactive or engaging.
I spent the New Year at the International CES in Las Vegas in January 2017, & previewed the latest technology products for kids and families. Live from the Kids at Play Summit, I reported live news and clips of hot new tech trends, worked with the other KAPI Jurors to judge and award the Best of the Best in KAPi (Kids at Play Innovations) Awards, and got to see, and play with the latest drones, robots, electronic pets, STEM to STEAM to STREAM products, and just be a big kid in the world of technology. Yup, I do LOVE my career!
Then, I flew over to Germany to play in the biggest playground in the world at the Spielwarenmesse 2017 ToyFair in Nuremberg, Germany, where 18 halls of toys, games, kids tech, baby and infant products, costumes and more were waiting to be discovered. (See my blog posts from that Fair, here on my blog page, as well as connections to articles where I was recently quoted). As their lead Global Trend Hunter and a part of the Trend Committee, I was busy reporting on the news, meeting with other journalists from around the world, providing daily Trend Gallery 2017 Speeches, providing journalist overviews at the new Tech2Play Pavillion and presenting then latest innovations in Future Emerging Tech, in the Toy Business Forum.
In mid-February, I returned to New York City for the American International ToyFair and the Digital Kids Conference for more trend sleuthing, digital toy trend presentations , media coverage and playing with games, toys and kids technology! Saw more amazing products, and met so many new manufacturers, in the Innovation Zones, Creative Factor areas and in the show floor exhibits.
Then back to Europe, in late February, to provide a Keynote speech at the Eastern European Kids Time Toy and Baby Fair in Kielce, Poland. This trade show focuses on sales to and between many European, Eastern European, Russian and other countries (17 counties in all, attended this year), My coverage will be appearing in April 2017 issues of the ToyBook and other international publications.
In early April, I travel to Bologna Italy, where I will be one of the KeyNote Speakers for the Bologna Licensing Trade Fair, which is running concurrently with the Digital Media Hall and the Bologna International Book Fair. There, I will be featuring a presentation on the latest Digital Trends in Toys and their impact on the kids toys & licensing business. I will share the stage with Kidz Global Research Kids & Digital study results and the power of Spin Master in new technology product arenas. More news to follow.
Living with Passion,
The latest and greatest innovations rocked the tech world at the annual Consumer Electronics Show, held in Las Vegas from Jan. 6-9. Trade guests viewed the latest virtual reality headsets; flew unmanned systems and drones; test-drove the newest automotive vehicles with built-in enhanced entertainment and digital connectivity for kids and families; and marveled at the enhanced 4-D TV and home entertainment systems. Hands-on experiences and product testing dominated the crowded show floor as global exhibitors showcased their newest launch products, services, apps, and devices.
The show has expanded to include the technology services, software, apps, developments, and alliances that will continue to improve lives, solve problems, and delight gadget lovers across the globe. This expanded charter has prompted the Consumer Electronics Association (CEA) change its name to the Consumer Technology Association (CTA).
With more than 3,600 companies covering more than 2.3 million net square feet of exhibit space, CES 2016 included pavilions focusing on virtual and augmented reality, drones, robotics, automotive, health and fitness tech, 3-D printing, wearables, smart home, and Internet of Things (iOT) smart connected devices. An expanded presence for augmented reality, virtual reality, and gaming revealed the newest wave of immersive media in the new Gaming and Virtual Reality Marketplace. Attendees also gained insights from professionals and experts at the over 200 conference sessions available, throughout the CES 2016.
Entertainment Matters and Digital Entertainment expanded to cover events, exhibitors and conference sessions at the Tech South Aria Resort location, with additional exhibits in Tech East and Tech West. The Eureka Park new start-up area exploded to 500 exhibitors, indicating that an increasing amount of companies are targeting this lucrative and expanding technology arena.
New Toys, Games, and Kids Technology products were introduced at CES 2016, including the following:
Fisher-Price revealed its Think & Learn Code-A-Pillar, the first in a series of products which will be unveiled in 2016, to expose children to the foundational skills of coding, using thinking skills, problem solving, and sequencing.
Lego Education rolled out its enhanced WeDo 2.0 products, based on the Next Generation Science Standards. This program combines LEGO bricks, classroom-friendly software, and standards-based projects, to deliver real-world science projects to elementary classrooms.
Odyssey Toys launched a number of new drones, including the amazing Pocket Drone. This drone flattens to the size of a credit card, with the quad rotors folding neatly inside. Pop it out and within 30 seconds, users can activate their anywhere-anytime drone experience.
WowWee introduced CHiP, a robotic pup, with a follow-me feature, gaming, and tricks, all enhanced by the company’s proprietary BeaconSense technology. In addition, R.E.V. Air takes artificial intelligence to the skies, and the LUMI quadcopter adds new play patterns to drone technology.
Spin Master expanded AirHogs to the next level with augmented reality in the new Air Hogs Connect. This technology will allow frequent enhanced updates and upgrades, adding significant value to the Air Hogs experience.
Moff Bands has now partnered with both PBS and Bandai, offering a variety of new fitness and classic play options to their easy-interface wearable smart band technology. Pacman is now a kid’s gesture-activated video game experience.
Sphero Star Wars BB-8, will now use Force Band wearable technology band to use gesture control to activate the robotic droid.
Numerous new exhibitors from Taiwan, Korea, India and, Europe have added new play patterns and play systems for fitness, drones, programming and coding robots, 3D printing and robotics, and more. As the year unfolds, we will reveal more of this latest technology that spans multiple toy, game, and tech categories.